Purpose of the United Nations:
Looking to Unite all Alliances under one banner of Peace and Cooperation. The United Nations is for active members who will help promote its interest of uniting all nations across the multiverse. Players of every skill level are encouraged to join. However, we are specifically looking for those who are of a peaceful nature who will work to defend the alliance and the alliance members when needed in accordance to their play style (Fleeter, Miner, Turtle or Researcher).
All Members are required to be active and participate in the daily operations of the alliance. We are, after all The United Nations. By definition, we are a group of people working together for the common good of all members within the alliance.
Positions within the alliance:
First off: All leadership positions at or above the rank of Wing Commander must be active on the forums and be willing to communicate as needed with the players that report to them.
Secondly: With the exception of the Founder position, all persons holding one of the positions shown below can be revoked by their direct superior at any time for cause. Cause is defined as actions that do not promote the Purpose of the United Nations as shown above
Administrative positions:
Founder - should he choose to exercise his rights, the Founder has final say on any and all activity within the alliance and can veto any action of the MSIC or Senate but must always act in the will of the alliance. Also functions as webmaster for the alliance forums and websites. Stays available even when not in game through email communications when needed. Is the final say on whether the alliance goes to War.
Multiverse Second In Command (MSIC) - This person act in full authority to manage the affairs of the United Nations under the loose guidance of the Founder. The MSIC is the chief Diplomat for the entire alliance in all Universes where they have accounts (minimum 2). This person is chosen by the Founder from those persons nominated by the Senate in each universe. Has direct access to the Founder at all times via email communication.
Chief Senator – Rules over the Senate in a particular universe and is nominated and elected by the other Senators in that Universe. Reports to the MSIC and/or Founder. Has full power to act in the name of the Founder or MSIC if either of them is not available as the Second in Command for the particular universe where they hold this position.
Senators – Number of Senators required per universe is dependent on availability of player to assume that role and to ensure that at least one Senator is available for Consultation during a 24 hour period. This being said, the numerical guideline will be 1 Senator for every 20 players. These persons are voted in by the members of the Alliance to provide day to day guidance and training as well as being a body to govern the alliance. The Senators also enforce the rulings of the MSIC and Chief Senator. The Senate shall be responsible for:
- Proposing, Crafting and Implementing new Laws as needed to meet the overall goals of the alliance and communicating these laws to the alliance members.
- Enforcing the Laws of the alliance through recognition or reprisal as necessary. Ie. – offer promotions, demotions, rewards or evictions as needed.
- The functions of Diplomat and Recruiter are managed by the Senators.
Diplomat – works to ensure peace within and outside of the alliance as needed
- Within – be the "third party” to moderate internal disputes within the alliance
- Outside – Be the primary contact for interactions with other alliances to ensure peaceful relations. This includes normal diplomatic relations as well as Trade agreements.
Recruiter – Actively recruit new members into the alliance through perusal of the systems surrounding already active members. New recruits are eligible to be selected if they:
- Do not have an (i) or (I) next to their name in the Galaxy view
- Are not already attached to another alliance
- Are part of an alliance with only one member
- Are wanting to transfer from another alliance and are active and are currently a member of an alliance that we have no relations with – good or bad.
Looking to Unite all Alliances under one banner of Peace and Cooperation. The United Nations is for active members who will help promote its interest of uniting all nations across the multiverse. Players of every skill level are encouraged to join. However, we are specifically looking for those who are of a peaceful nature who will work to defend the alliance and the alliance members when needed in accordance to their play style (Fleeter, Miner, Turtle or Researcher).
All Members are required to be active and participate in the daily operations of the alliance. We are, after all The United Nations. By definition, we are a group of people working together for the common good of all members within the alliance.
Positions within the alliance:
First off: All leadership positions at or above the rank of Wing Commander must be active on the forums and be willing to communicate as needed with the players that report to them.
Secondly: With the exception of the Founder position, all persons holding one of the positions shown below can be revoked by their direct superior at any time for cause. Cause is defined as actions that do not promote the Purpose of the United Nations as shown above
Administrative positions:
Founder - should he choose to exercise his rights, the Founder has final say on any and all activity within the alliance and can veto any action of the MSIC or Senate but must always act in the will of the alliance. Also functions as webmaster for the alliance forums and websites. Stays available even when not in game through email communications when needed. Is the final say on whether the alliance goes to War.
Multiverse Second In Command (MSIC) - This person act in full authority to manage the affairs of the United Nations under the loose guidance of the Founder. The MSIC is the chief Diplomat for the entire alliance in all Universes where they have accounts (minimum 2). This person is chosen by the Founder from those persons nominated by the Senate in each universe. Has direct access to the Founder at all times via email communication.
Chief Senator – Rules over the Senate in a particular universe and is nominated and elected by the other Senators in that Universe. Reports to the MSIC and/or Founder. Has full power to act in the name of the Founder or MSIC if either of them is not available as the Second in Command for the particular universe where they hold this position.
Senators – Number of Senators required per universe is dependent on availability of player to assume that role and to ensure that at least one Senator is available for Consultation during a 24 hour period. This being said, the numerical guideline will be 1 Senator for every 20 players. These persons are voted in by the members of the Alliance to provide day to day guidance and training as well as being a body to govern the alliance. The Senators also enforce the rulings of the MSIC and Chief Senator. The Senate shall be responsible for:
- Proposing, Crafting and Implementing new Laws as needed to meet the overall goals of the alliance and communicating these laws to the alliance members.
- Enforcing the Laws of the alliance through recognition or reprisal as necessary. Ie. – offer promotions, demotions, rewards or evictions as needed.
- The functions of Diplomat and Recruiter are managed by the Senators.
Diplomat – works to ensure peace within and outside of the alliance as needed
- Within – be the "third party” to moderate internal disputes within the alliance
- Outside – Be the primary contact for interactions with other alliances to ensure peaceful relations. This includes normal diplomatic relations as well as Trade agreements.
Recruiter – Actively recruit new members into the alliance through perusal of the systems surrounding already active members. New recruits are eligible to be selected if they:
- Do not have an (i) or (I) next to their name in the Galaxy view
- Are not already attached to another alliance
- Are part of an alliance with only one member
- Are wanting to transfer from another alliance and are active and are currently a member of an alliance that we have no relations with – good or bad.
Miner - Works to build a solid resource base for assuring the continued growth of the alliance. Will contribute resources as needed to develop alliance defenses and fleet growth. Will also contribute to new members as needed and to those that have suffered a severe loss as a result of being attacked when able.
Military Positions:
Adjutant General (The AG or TAG)
Military Positions:
Adjutant General (The AG or TAG)
- A Peace Time general who handles the logistics of training and maintaining a military force capable of defending the alliance when needed. Along with the General, is regarded as the chief strategist for all military affairs during Coordinated Defensive Actions or War Time.
- Reports to the Founder - The Founder can Veto any decision made by the AG. The Founder also acts as mediator between the AG and the Senate if needed and will support the ruling of one side or the other as he sees fit and as the need arises.
- Holds a seat on the Senate - TAG membership in the Senate is automatic. However, TAG participation in Senate activities is limited to non-voting activities. Likewise, while the Senate can offer advise to the AG, the Senate cannot command the AG regarding any military action or activity.
General - Overall Strategist and Organizer for any coordinated military action. Works to mobilize the Wing Commanders as needed and is responsible for knowing the military strength and availability of the alliance for military actions. During times of War, the General has a seat on the Senate to provide and receive any communications that affect the Alliance as a whole. Works with the AG when needed to coordinate offensive and defensive actions.
Intel Officer - Provides espionage reports as needed to the generals. Gathers intelligence from other members and provides consolidated intel reports as needed or as a result of a request from a TAG, General, Chief Senator, Senator, MSIC or Founder.
Wing Commander (WC) –
Number of WC required per universe is dependent on availability of player to assume that role and to ensure that at least one WC is available for Consultation during a 24 hour period. This being said, the numerical guideline will be to have one WC chosen per area of alliance density and according to Ogame rank/experience in the functions of ACS attack and defense, Fleetsaving, Fleet Building and Espionage.
During times of peace, acts independently to ensure the safety of his/her sector and keeps the General informed of all military actions taken. During times of War, provides input on and executes the strategies developed by the General. Is responsible for coordinating all communication in his/her wing. Communication to include at a minimum:
- Encouragement of growth Soldiers through advise and interaction with each member of the wing during times of peace
- Encourage the use of the forum and website as forms of communication and involvement
- Coordination and communication of farming opportunities/debris field acquisition to the wing members
- Assembling strike teams of Soldiers for ACS actions when needed
- Coordinating the disbursement of available resources form Members to Soldiers as and when needed during times of War.
Soldier – Reports to the Wing Commander. Is a fleeter by nature and play style who is comfortable with ACS actions and can participate as needed in coordinated military actions and/or willing to be trained as a soldier.
Member – Is a Turtle, Miner or Researcher by nature of play style and is able to provide resources to Soldiers and espionage reports to Wing Commanders as needed and/or is willing to be trained as a Turtle, Miner or Researcher.
Wing Commander (WC) –
Number of WC required per universe is dependent on availability of player to assume that role and to ensure that at least one WC is available for Consultation during a 24 hour period. This being said, the numerical guideline will be to have one WC chosen per area of alliance density and according to Ogame rank/experience in the functions of ACS attack and defense, Fleetsaving, Fleet Building and Espionage.
During times of peace, acts independently to ensure the safety of his/her sector and keeps the General informed of all military actions taken. During times of War, provides input on and executes the strategies developed by the General. Is responsible for coordinating all communication in his/her wing. Communication to include at a minimum:
- Encouragement of growth Soldiers through advise and interaction with each member of the wing during times of peace
- Encourage the use of the forum and website as forms of communication and involvement
- Coordination and communication of farming opportunities/debris field acquisition to the wing members
- Assembling strike teams of Soldiers for ACS actions when needed
- Coordinating the disbursement of available resources form Members to Soldiers as and when needed during times of War.
Soldier – Reports to the Wing Commander. Is a fleeter by nature and play style who is comfortable with ACS actions and can participate as needed in coordinated military actions and/or willing to be trained as a soldier.
Member – Is a Turtle, Miner or Researcher by nature of play style and is able to provide resources to Soldiers and espionage reports to Wing Commanders as needed and/or is willing to be trained as a Turtle, Miner or Researcher.